| Operation | Inputs | Description |
|---|---|---|
| Convert 16-bit to 8-bit | 16-bit grayscale image; Lower limit; Upper limit | Scales the pixel values of the 16-bit image and converts them to 8-bit, using the interval from Lower limit (the darkest relevant intensity) to Upper limit (the brightest, leaving out unwanted overexposed areas). The result is an 8-bit grayscale image. |
| Extract channel | 3-channel image; Channel index (default 1) | Outputs the channel at Channel index as a single-channel image. The reference's example extracts the green channel, the 2nd, from a brightfield RGB image. |
| Extract strongest channel | 3-channel image | Outputs the one channel with the highest average intensity, as a grayscale image. The color space of the input doesn't matter. |
| Mask | Image; Mask; Value (on black) (default 0) | Keeps the pixels under the white part of the mask and sets the pixels under the black part to Value (on black). In the reference's example a color image stays color. |
| Set channels to RGB | Channel - Red, Channel - Green, Channel - Blue (three grayscale images) | Copies the three grayscale images into the red, green and blue channels of one RGB image. |
| Swap channels | 3-channel image; Channel 1, Channel 2, Channel 3 | Changes the channel order. Each setting names the input channel index copied to that output channel. The reference's example swaps red and blue. |
Two of these are easy to misread. Extract strongest channel doesn't work pixel by pixel. It averages each channel over the whole image, picks the brightest on average, and returns that channel unchanged. And Mask doesn't have to write zeros: Value (on black) sets what replaces the masked-out pixels.
Source: StrataQuest 8.1 Engines Reference, ch. 6.5 (pp. 163–180).