A standard display renders 256 levels per channel. A 16-bit camera image contains 65,536. Whatever is on screen, more than 99% of the levels in the file are not shown, and no display setting changes that. When a 16-bit image opens, the software applies a display window: a low value drawn as black and a high value drawn as white. Everything between them is mapped onto the 256 available shades, and everything outside the window is flattened to one end or the other. Moving the window shows different structure. The data are unchanged; the 256 shades now cover a different range. This is why a 14-bit and a 16-bit acquisition of the same field can look identical on screen while being measurably different files.
The opposite failure is visible. With too few acquired levels, quantization shows as posterization: smooth gradients break into flat bands with hard edges between them, because no value is available for what lies in between. Posterization in an acquired image cannot be undone, because the steps were made before the file was written. Posterization from a display window goes away when the window is moved. The two look identical on screen, so check which one you are seeing before concluding the acquisition was wrong.